Lefe (2024)

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ag.gameitem.AGID:
Playtime: 60
Min. Age: 7
Number of Players: 2
ag.gameitem.publisher: (Web published)
Designers: Saïd Galdseid
Artists: Unknown
Mechanics: Unknown
Beschreibung


Introduction:Lefe (from Middle English: lefe, meaning "leaf") is a strategy game for two players: Dark green and Light green. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards of 5 or 7 cells are also valid. Each player has a sufficient supply of stones of their color.



Definitions:
A tree is a maximal set of stones of the same color connected to each other. A single stone is also a tree.
A leaf is a stone adjacent to at most one friendly stone.




Turns:Dark plays first, then turns alternate. On your turn, perform these actions in the following order:


Place a stone of your color on an empty cell adjacent to at most three friendly stones not adjacent to each other.
Remove an enemy tree adjacent to a friendly tree whose number of leaves increases due to your placement, provided that the tree has fewer leaves than your tree. You can only remove exactly one enemy tree per turn.


When two or more trees of the same color merge, the capture can only occur if the number of leaves of the new tree exceeds the number of leaves of the tree with the most leaves among the merged trees.



End of the game:The game ends when a single player cannot place stones. The player with the highest score wins. At the end of the game, each player receives one point for each tree of their color with a different number of leaves, plus an additional point for the player whose tree contains the most leaves. In case of a tie in the number of leaves, the next tree with the most leaves is considered, and so on.

To balance the game, before the game starts, the first player places a dark stone on an empty cell and the second player chooses a side. This method of balancing is called the pie rule.



Design notes:Trees with many leaves tend to be quite powerful and nearly impossible to defeat, which is why I added the rule that you can only capture one enemy tree per turn. Additionally, at first, the goal was to create trees with the most leaves, but that only caused players to focus on forming a single tree while ignoring the rest of the board, which was not good. So I chose a much more suitable objective for the game.

—description from the designer

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ag.gameitem.lastUpdated: 2025-04-29 20:49:07.614